

Material variation by slope, height or matte images.The result is highly performant while still being understandable and capable of high quality results as shown in the example images. Materials are separated into modular functions. Textures are broken out to be easily understood.

It is designed for visualization and learning. This is a mid-tier automaterial intentionally built to be as human-understandable and exposed as possible. Emissive and reflective material examples.Foliage placement based on slope or maps.An additional 89 textures for 13 different types of materials plus props and effects like reticle, craters etc.They are not just one-button noise fields but huge fully realized landscapes, usually several miles across! Heightmaps are large (on average about 4 kilometers a side at 1-meter resolution, 4k+ mattes) and created with unique per-landscape setups in Houdini.Multiple lighting setups for realistic landscapes, can save hours of tuning!.25 heightmaps (landscapes) each with 4-7 associated maps (curvature, slope, occlusion, water, sediment etc).Turn mountains into islands, moonscapes into mars, grasslands into forests - the power of this pack is as a starting place to build and populate your OWN worlds. This is a collection of landscapes first and foremost, intended to be an easy-to-use resource for anyone wanting to dive into high-end landscape environments, but the pack also includes an automaterial, a TON of extra resources, and examples to help you avoid wading through pages of details before getting creative.Įverything shown in the images and videos is included and from this pack!Įach heightmap can be used in many different ways. now you can get rolling on your own unique environments, easily and fast! There is nothing worse than a blank canvas.
